Digital and 3D Art By Daniel Jackson
These are just a few of my favourite pieces of 3D art.
I made all of the models using 3DS Max and the rendered scene was put together as a playable scene in the unreal engine.
When I get chance, I hope to add some new 3D models here as I enjoy the process.
![](https://i0.wp.com/cubedreality.com/wp-content/uploads/2023/07/cube.png?fit=1024%2C1024&ssl=1)
![](https://i0.wp.com/cubedreality.com/wp-content/uploads/2023/07/shape_6.png?fit=1024%2C301&ssl=1)
Rendered Lamp
I found this rather unique art-deco lamp timepiece that I really liked the look of.
I used images of the lamp to trace out my own blueprints and then modelled and textured the entire lamp.
I took a picture of my real mantlepiece along with other objects and an empty space, and a picture of a reflective ball to create a light map.
Then I was finally able to render these images.
![art deco clock lamp timepiece render](https://i0.wp.com/cubedreality.com/wp-content/uploads/2015/07/scene1-3.jpg?fit=2560%2C1440&ssl=1)
![Lamp Timepiece Render side](https://i0.wp.com/cubedreality.com/wp-content/uploads/2015/07/scene2.jpg?fit=2560%2C1440&ssl=1)
Stargate Project
This personal stargate project is a very special one for me as I am a massive fan of stargate.
So naturally… I had to make one.
I tried to make it as show accurate as possible, I had to get the chevrons and the symbols right …otherwise you can’t dial earth obviously.
Unfortunately I never made a Dial Home Device, and it appears to be mid-space. So I guess it is stuck after all.
![stargate render](https://i0.wp.com/cubedreality.com/wp-content/uploads/2015/07/stargate1.jpg?fit=1723%2C1440&ssl=1)
![stargate render](https://i0.wp.com/cubedreality.com/wp-content/uploads/2015/07/stargate3.jpg?fit=1723%2C1440&ssl=1)
![stargate render](https://i0.wp.com/cubedreality.com/wp-content/uploads/2015/07/stargate2.jpg?fit=1723%2C1440&ssl=1)
Hobbit Hole
For this project I had a lot of assets to create.
I took lots of reference and images from the lord of the rings movies. I created a selection of items and furniture to create this small room.
This was all put together in the unreal engine and you can walk around the room.
![hobbithole_1](https://i0.wp.com/cubedreality.com/wp-content/uploads/2023/07/hobbithole_1.jpg?fit=2560%2C1440&ssl=1)
![hobbithole_3](https://i0.wp.com/cubedreality.com/wp-content/uploads/2023/07/hobbithole_3.jpg?fit=2560%2C1440&ssl=1)
![hobbithole_4](https://i0.wp.com/cubedreality.com/wp-content/uploads/2023/07/hobbithole_4.jpg?fit=2560%2C1440&ssl=1)
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![Lamp Timepiece Render front2](https://i0.wp.com/cubedreality.com/wp-content/uploads/2015/07/scene1-3.jpg?fit=2560%2C1440&ssl=1)
One of my projects in second year involved lighting and texturing, so as an artist I decided to make a…
![Random work assets; Advanced Game Development, and Journeyman](https://i0.wp.com/cubedreality.com/wp-content/uploads/2015/07/render1.jpg?fit=2560%2C1440&ssl=1)
This is a selection of assets made for university group projects. First up is the journeyman assets. In Journeyman our…